Resume

Teamshares

Principal Product Designer, Aug '21 – Present

  • Established and scaled the design function as the first product design hire, creating hiring processes, career ladders, and design principles to support team growth and alignment.

  • Managed and mentored a team of designers, fostering professional growth and elevating design quality across the organization.

  • Led the design of a strategic internal tool used by the C-suite to analyze acquisition deals, enabling the successful sourcing and management of 100+ business transactions.

  • Led design for our fintech products, including a Cash Account, Charge Card, and Payment Processing tools, driving value for network companies and small businesses.

  • Championed cross-functional collaboration by organizing company-wide initiatives, including offsites and hackathons, to promote innovative problem-solving and team cohesion.

Chartbeat

Director of Product Design, May '18 – April '21

  • Managed and mentored a team of product designers, driving innovation across core products and strategic initiatives.

  • Led the development of a comprehensive design system, improving design consistency and significantly accelerating development cycles.

  • Partnered with Product and Marketing to implement an in-product messaging system, boosting feature adoption and up-sells.

  • Spearheaded a cross-functional overhaul of the product development process, resulting in measurable efficiency gains and improved alignment between product teams and executives.

  • Established key frameworks, including a standardized hiring process and career ladders to support professional growth.

Sr. Product Designer, April '16 – May '18

  • Designed Chartbeat’s first historical analysis tools including historical dashboards and reporting tools, shifting

  • Conducted generative user research, creating personas and insights that shaped the product roadmap and design strategy.

  • Collaborated with cross-functional teams to execute a comprehensive redesign of product surfaces, seamlessly integrating a company-wide rebrand.

General Assembly

Sr. Product Designer, Aug ‘15 – April '16

  • Managed and led a team of product designers, delivering high-impact solutions across consumer, enterprise, and community products.

  • Directed the design of Circuits, an innovative online learning platform integrating multi-media, in-browser coding exercises, and assessments.

  • Spearheaded the design of Credentials, a robust platform for evaluating expertise in technical and business domains.

Product Designer, June ‘12 – Aug '15

  • Led the design of Front Row, General Assembly’s first subscription-based online education platform, setting the stage for the company's digital learning initiatives.

  • Co-led the design of General Assembly's inaugural marketing and e-commerce site, contributing to a unified brand and customer acquisition experience.

  • Designed and developed a course management system that streamlined course creation and instructor management for the organization.

Case Commons

UX Designer (contract), Jan ‘12 – June ‘12

  • Designed intuitive UX and UI for Casebook, a platform enabling human services case workers to deliver more efficient, people-centered care and services.

Local Projects

Interaction Designer (contract), June ‘11 – Nov ‘11

  • Contributed early concept designs for permanents exhibitions for a hall at the Cleveland Museum of Art.

  • Designed interactive experiences, including a touch wall and kiosks, to make the museum’s collection more engaging and accessible.

  • Enhanced visitor exploration with UX contributions to the Art Lens AR iPad app, offering a novel way to interact with artworks.

American Museum of Natural History

Interaction Design Intern, Nov ‘10 – June ‘11

  • Improved the visitor experience by conducting observational studies and customer interviews to guide exhibition design decisions.

  • Created immersive digital experience by contributing to the design and coding of interactive kiosks for exhibitions.

Tenazas Design

Graphic Designer, Jan ‘10 – Mar ‘11

  • Delivered high-quality print design and branding work for clients including Rockport Publishing, Neue Galerie, and The New School.

PETLAB (Public Interest Game & Research Lab), Parsons

Research Assistant, July ‘10 – Nov ‘11

  • Designed educational games for the Red Cross Red Crescent Climate Center, fostering collaboration between at-risk communities and climate experts in workshop settings.

Freelance Designer

2005 – Present

  • Delivered a range of design work including digital product, graphic design and game design for a diverse range of clients, including the Smithsonian Museum, Columbia University, and World Food Program.

Education

  • Parsons, The New School For Design, MFA, Design & Technology

  • Fashion Institute of Technology, BFA, Illustration

  • General Assembly, Front-end Development (HTML, CSS & JS)

  • General Assembly, Back-end Development (Ruby on Rails)